Star Wars Battlefront Elite Squadron Box Art Ds Back

This article details a subject that falls under the Legends brand. The subject of this article appeared in the Rise of the Empire era. The subject of this article appeared in the Rebellion era. The subject of this article appeared in the New Republic era. The subject of this article exists in or is relevant to the real world.

Star Wars Battlefront: Elite Squadron is the fifth installment in the Battlefront series for Nintendo DS and PSP. Information technology was officially announced on May 26, 2009 and released on November 3, 2009.

Contents

  • i Opening crawls
    • 1.1 DS version
    • 1.2 PSP version
  • two Summary
  • iii Evolution
  • 4 PSP version gameplay
    • 4.1 Conquest
    • 4.ii Heroes vs. Villains
    • four.3 Classes
    • 4.4 Customization
      • 4.4.1 Weapon 1
      • 4.4.2 Weapon 2
      • iv.4.3 Explosives
      • four.4.4 Special Item
      • 4.4.5 Power Upwardly
      • iv.4.6 Health
      • 4.4.7 Speed
      • iv.4.viii Capture Rate
    • four.v Personalization
      • 4.five.1 Rebel Alliance
      • 4.5.two Galactic Empire
      • 4.5.3 Commonwealth
      • 4.v.4 CIS
      • 4.five.five Color 1 List
      • iv.v.6 Color 2 List
      • iv.5.vii Insignia
    • 4.vi Unobtainable Units
    • four.vii Unobtainable Ships
  • 5 DS version Gameplay
    • 5.i Instant Action
  • 6 Backside the scenes
  • seven Reception
  • 8 Appearances
  • 9 Bandage
  • 10 Sources
  • 11 Notes and references
  • 12 External links

Opening crawls [ ]

DS version [ ]

Elite SQUADRON
The Clone Wars rage across the milky way. The Jedi Knights lead the Grand Ground forces of the Republic against the separatist Droid forces in a desperate struggle.  The Galactic Democracy has tasked two unique  and highly-skilled clone twins, designated X1 and X2, with training the battalions of the new Clone Army. Different from the other clones, the twins have emerged as elite warriors in the Democracy Army.  Under the command of Jedi Primary Ferroda, the twins work to constitute a desert outpost on the seemingly peaceful planet of Tatooine, but a dark threat looms...

PSP version [ ]

Act I:
THE CLONE WARS
The Clone Wars rage across the galaxy. In an endeavour to improve their forces, the Galactic Democracy has enlisted two unique and highly-skilled twin clones.  Designated as 10-ane and X-2, the twins have been charged with training the battalions of the new Clone Ground forces. Different from the other clones, they have emerged every bit elite warriors in the Ground forces OF THE REPUBLIC.  Under the command of Jedi Master Ferroda, they work to establish a desert outpost on the seemingly peaceful world of Tatooine, unaware that a dark threat looms...
ACT Ii:
THE DARK TIMES
The lite of freedom has been extinguished. Agents of the evil GALACTIC EMPIRE control the galaxy through fright and tyranny.  The Empire has all simply completed their ultimate terror, the Decease Star. Now the galaxy's concluding promise rests with a modest ring of freedom fighters known every bit the Insubordinate ALLIANCE.  Knowing that failure volition spell sure doom, the Jedi known equally Master Kota despatches X2 on a daring reconnaissance mission to learn more about the Empire'due south new battle station....
ACT III:
THE SHATTERED EMPIRE
The Dark Lords of the Sith have been vanquished. Although the Empire is scattered into ashes, remnants of its legions all the same lurk in the shadows.  To combat this sinister new threat, General Luke Skywalker commands an endeavour to drive the remaining forces of the Empire from the darkest corners of the galaxy.  Under Skywalker's watchful eye, X2 has realized his full potential equally a Jedi. Simply 1 final test remains - a confrontation with his brother, X1...

Summary [ ]

In the Campaign mode of the game, the story chronicles the experiences of force-sensitive clone, X2, who is assigned to Jedi Main Ferroda along with his blood brother X1.

The two are charged with the duty of training clones earlier and during the Clone Wars.

Their missions include defending a training camp on Tatooine, fighting in the Battle of Coruscant, and assisting in the Battle of Cato Neimoidia.

During the Boxing of Cato Neimoidia, Lodge 66 is issued and X2 is ordered to kill Jedi Principal Ferroda, an activity he would carry out against his better judgments.

Afterwards the Clone Wars, X1 joins the Galactic Empire, whereas X2 goes rogue, forever haunted by the memory of killing Ferroda during Order 66.

X2 and then travels to the planet of Dantooine to meet his genetic father and Jedi Master Falon Grey. Grey teaches X2 how to utilise his force abilities properly, beginning his Jedi training. Not long into his training, his location is discovered by the Galactic Empire, prompting an assail on the planet led by X1. X2 and Grayness attempt to escape the planet merely are ultimately defeated leaving Falon Grey dead and X2 desperately wounded.

Years afterwards, Rahm Kota finds X2 and inducts him into the Rebel Alliance. In honor of Falon Grey, he forms Grayness Squadron. Earlier the Battle of Yavin, Kota inducts Shara, a former compensation hunter, into Grayness Squadron. At the Battle of Hoth, X2 encounters X1, who has turned to the dark side. After an abortive duel, X1 and X2 are separated.

Following the Battle of Endor, X2 is given a lightsaber past Luke Skywalker and begins training for the inevitable battle confronting his blood brother. He, Shara, and the rest of Grey Squadron locate X1's base on Vjun. After exploring Bast Castle, X2 manages to runway X1 to Mustafar, where Luke is held past X1. X2 faces his brother one concluding time. Later defeating X1, the Rebels leave Mustafar and X2 reflects on challenges withal to face in the New Commonwealth.

He apology that the Jedi volition meet them all. (PSP version just)

Development [ ]

After Pandemic Studios was sold to Electronic Arts,[1] LucasArts approached Free Radical Design to create a tertiary entry into the Star Wars: Battlefront franchise for release in 2008.[2] The game was to feature a new campaign focusing on the story of X1 and X2, and would have had seamless ground-to-infinite combat. Much like the Pandemic games, the game would take featured a class system, though it would take been express to five classes similar the original game. Nonetheless, the game was cancelled.[3] LucasArts so turned to Rebellion Developments, who had developed the portable-sectional title, Star Wars Battlefront: Renegade Squadron, to accept what was usable from Free Radical'southward game and create their own game from information technology.[4]

In an announcement on starWars.com, which revealed the details of the game's story, the platforms, and several other aspects of the game, it was also mentioned that the game would feature events from the original Star Wars Saga and beyond. This included the game's storyline and events from other parts of Star Wars history.[5]

PSP version gameplay [ ]

The PSP version of the game was developed by Rebellion Developments, who also worked on the previous title in the series, Star Wars Battlefront: Renegade Squadron.

The game introduces multi-layered maps, allowing transition from footing to infinite, and enabling the player's deportment in both layers to affect the whole battlefront.

The game includes three single-player modes; Instant Action, Campaign and Galactic Conquest. The Campaign mode includes three acts: the kickoff act covers the Clone Wars and the rise of both X1 and X2, also as the issuing of Guild 66. The 2nd human action is set during the ascension of the Galactic Empire and the Galactic Civil State of war, and the third act is set later the defeat of the Empire, when the remaining forces of the Empire are struggling to survive.

Instant Activeness includes iii unlike Capture-The-Flag modes (1-Flag CTF, two-Flag CTF and Hero CTF), and a Heroes vs. Villains manner (similar to the Hero Assault mode of Star Wars: Battlefront Two), as well equally the standard "Conquest" mode.

Galactic Conquest mode as well allows players to connect and play with another PSP.[6]

The Customization feature is deeper than the previous game, Renegade Squadron. Dissimilar the previous game, Elite Squadron has eight classes, three of which are "Custom" classes that utilize the Customization system. The other classes that tin can be chosen are "Soldier", "Sniper", "Heavy", "Attack" and "Pilot". Act 3 in the entrada also introduces the story-specific "Jedi" class.

Conquest [ ]

The Conquest Style in Elite Squadron uses a points-based organization as opposed to a traditional reinforcement counter. Capturing command posts is one of the chief objectives, but players must also destroy the shields of the enemy capital transport in space, either past securing the planet's ion cannon and firing it on the enemy's ship to deplete its shields, or past flying into infinite and attacking the enemy ship with blasterfire. In one case the enemy ship's shields have been depleted, players can lath the ship to destroy the ship's master reactor to bring it downwards.

Heroes vs. Villains [ ]

Similar to the "Hero Assault" gameplay mode in Star Wars: Battlefront 2, players can cull any of the game's playable heroes or villains to fight multiple copies of other heroes or villains. Unlike other Hero scenarios, these matches take identify in a certain era.

Classes [ ]

Dissimilar the previous game, Elite Squadron features a modified form-based arrangement.

  • Soldier: This class is armed with a Blaster Burglarize, Equalizer Pistol, Thermal Detonators, Health and Ammo Packs, increased Stamina, and has Speed Level 2 and Capture Level 2.
  • Heavy: This class is armed with a Rocket Launcher, Equalizer Pistol, DetPacks, Personal Shield, has Health Level 2, and has Capture Speed one.
  • Attack: This class is armed with a Shotgun, Force Pike, Thermal Detonators, Health and Ammo packs, and has Health Level two, Speed Level 1 and Capture Speed 1.
  • Sniper: This class is armed with a Sniper Burglarize, TriShot, Mines, a Stealth Suit, and has Health level i and Speed Level 2.
  • Airplane pilot: This class is armed with a Blaster Burglarize, Fusion Cutter, DetPacks, Health and Ammo Packs, can repair vehicles automatically, and has Health level 2, Speed Level 1 and Capture Level 1.
  • Jedi: This class appears during the campaign mode, but cannot be unlocked for single or online play. The Jedi Form is armed with a lightsaber, and can use Saber Throw and Forcefulness Push.
  • Custom: There are three custom classes that use the game'due south Customization organisation.

Customization [ ]

Players are able to customize their soldier to fit the battle's needs. Players are able to pick preset classes with weapons already equipped. Some weapons are non available at the offset of the game and must be unlocked by completing certain goals, such as completing the Entrada mode nether a sure difficulty or earning certain Medals.

The player has 100 credits to spend on a unit's gear. Each particular in a section has a certain value. The player can cull to equip whatever they want, provided that they have enough credits. Depending on the battle or the situation, the role player tin unequip sure items to regain credits and so equip a different item.

Weapon 1 [ ]

Primary Weapons

  • None - 0 Credits
  • Equalizer Rifle - 25 Credits: The Blaster rifle is a staple infantry weapon throughout the galaxy.
  • Arc Caster - 30 Credits: The Arc Caster fires a bolt of energy that has a concatenation upshot on nearby enemies.
  • Carbonite Freeze Gun - 15 Credits: The Carbonite Freeze Gun freezes targets in place for a short fourth dimension. The more charged the shot, the longer the victim will be immobilized. Subsequent fire tin cause damage to infantry.
  • Incinerator - 20 Credits: The Incinerator emits an intense wave of flame that causes extreme damage to infantry at close range.
  • Shotgun - 30 Credits: The Shotgun fires a spread of bolts, making it deadly at close range.
  • Sniper Rifle - 25 Credits: The Sniper Rifle is a equalizer rifle modified with added sights and accuracy for long-ranged efficiency. Information technology also includes a telescopic for long-range shooting.
  • Chaingun - forty Credits: A weapon that has great ability, but requires a short fourth dimension to charge upwardly and will overheat afterward excessive use.
  • Bowcaster - 30 Credits: A Wookiee weapon that fires a spread of bolts. It can be charged for greater consequence.
  • Rocket Launcher - 25 Credits: The Rocket Launcher fires a rocket that explodes on impact.
  • Lightsaber - The master weapon of a Jedi. The lightsaber cannot be used outside of the "Jedi" course.

Weapon ii [ ]

Secondary Weapons include typical sidearms.

  • Blaster Pistol - 5 Credits: This sidearm is commonly used as a backup weapon. Information technology overheats subsequently excessive use.
  • Fusion Cutter - 0 Credits: Repairs vehicles, turrets and supply droids. It can likewise slice into enemy vehicles, causing them to overheat.
  • TriShot - 15 Credits: A close range shotgun type weapon.
  • EMP Launcher - 25 Credits: Fires an electromagnetic pulse towards targets.
  • Explosive Equalizer Pistol - 20 Credits: A equalizer pistol firing bolts which explode upon bear on, with a small amount of splash damage.
  • Grenade Launcher - 20 Credits: This weapon fires a volley grenades towards a target.
  • Wookiee Guided Rocket Launcher - 25 Credits: This rocket can be remotely controlled to hit enemies at long range.
  • Turbolaser strike - 20 Credits: Fires a beacon which, after a cursory delay, triggers a turbolaser beam to hit the designated target.
  • Electrostaff - 10 Credits: A melee weapon made of phrik alloy.
  • Force Pike - five Credits: A melee weapon. It is somewhat less effective than the Electrostaff.

Explosives [ ]

This class of weapon includes grenades.

  • None - 0 Credits
  • Thermal Detonator - 10 Credits: Standard effect explosives. One time thrown, they explode after a short delay.
  • Detpacks - 10 Credits: Once dropped, they are remotely detonated.
  • Proximity Mines - 10 Credits: This weapon is placed on surfaces and is triggered past proximity to an enemy unit.
  • Cluster Grenade - fifteen Credits: A powerful grenade that explode in mid-air, separating into smaller charges that scatter and explode on contact.
  • Wrist Rocket - 20 Credits: Launched from the wrist, these rockets explode on contact.

Special Item [ ]

This characteristic adds a special particular to the unit's arsenal.

  • None - 0 Credits
  • Health and Ammo - 10 Credits: Drops supplies onto the battlefront. Includes various medicines, emergency care tools and ammo.
  • Car-Turret - 5 Credits: Useful for giving boosted firepower and protection. Effective when placed to defend a command post.
  • Recon Droid - 10 Credits: This droid tin exist deployed and remotely controlled to gather intelligence. It carries its own equalizer and has the power to self-destruct.
  • Stealth Accommodate - xx Credits: Engineering to make yourself invisible. Drains your stamina while agile.
  • Jet Pack - 30 Credits: Tap Bound while already in air to activate. Includes the ability to alter altitude.
  • Jump Pack - 20 Credits: The Jump Pack adds distance to a unit's bound height.
  • Personal Shield - 25 Credits: While the Shield is activated, damage is deflected. Every bit a drawback, player movement is restricted.

Power Up [ ]

This feature adds a special, single-apply attribute to a unit's armory.

  • None - 0 Credits
  • Rally - 10 Credits When activated, this power-up reduces the damage taken by the player and all nearby allies by 50% for a short time.
  • Rage - 15 Credits When activated, this power-up increases the damage of the player and all nearby allies by fifty% for a short fourth dimension.
  • Stamina - five Credits When activated, this ability-upwards increases the stamina reserve of the thespian and all nearby allies for a curt time.
  • Regenerate - 15 Credits When activated, this power-up gives the thespian and all nearby allies the power to recover health for a short fourth dimension.
  • Vehicle Auto Repair - ten Credits A passive power-upward which gradually repairs any vehicle or spacecraft that the thespian is using.

Wellness [ ]

The Wellness upgrade sets a maximum level of health for a unit.

  • None. 0 Credits. Standard character Health.
  • Wellness Level ane. 10 Credits. 33% more Wellness.
  • Health Level 2. 20 Credits. 66% more Wellness.
  • Health Level 3. 30 Credits. 100% more than Health

Speed [ ]

This upgrade bolsters the agility of a unit.

  • None. 0 Credits. 20% less Speed.
  • Speed Level 1. 10 Credits. Standard movement Speed.
  • Speed Level 2. 20 Credits. 40% more Speed.
  • Speed Level 3. thirty Credits. lx% more Speed.

Capture Charge per unit [ ]

This upgrade determines the time taken for a unit to capture a Command Post. The upgrade as well increases the unit'due south maximum level of stamina.

  • None. 0 Credits. Standard Capture Speed and Stamina
  • Capture Speed Level 1. fifteen Credits. 2 times Standard Capture Speed, 33% more stamina.
  • Capture Speed Level ii. 25 Credits. 3 times Standard Capure Speed, 66% more stamina.
  • Capture Speed Level 3. 35 Credits. 4 times Standard Capture Speed, twice the standard stamina.

Personalization [ ]

Personalization options for Star Wars Battlefront: Elite Squadron are the aforementioned equally the previous game, Star Wars Battlefront: Renegade Squadron, with the difference that new skins, markings and insignia must be unlocked by completing certain goals, such as completing campaign missions.

At that place are five options for Personalization: Body, Head, Color one, Color 2 and Insignia. Each type of body has their own Head options. Each faction has its own Personalization menu with different options.

Rebel Alliance [ ]

Trunk Head 1 Head 2 Caput 3
Rebel Commando Human being Rodian Sullustan
Rebel Vanguard Human Bothan Mon Calamari
Wookiee Warrior Dreadlocked Wookiee Wookiee Chieftain Wookiee Compensation Hunter

Galactic Empire [ ]

Torso Head 1 Caput 2 Caput 3
Biker Lookout man Biker Scout Death Star gunner Imperial Naval Officer
Stormtrooper Stormtrooper Snowfall trooper AT-AT Commuter
Dark trooper Darktrooper Aristocracy night trooper Dark trooper commander

Republic [ ]

Body Head i Caput 2 Caput iii
Clone trooper Mk II Clone Airplane pilot AT-RT Commuter Clone trooper Mk II
ARC Trooper CC-2224 "Cody" CC-8826 "Neyo" Clone Commander
MEC Trooper Clone commando CC-1138 "Bacara" Clone Paratrooper

CIS [ ]

Body Caput 1 Caput 2 Head 3
Boxing droid Battle droid Battledroid Mk 2 Battledroid Mk III
Super Battle Droid Super Battle Droid Super Battledroid Mk II Super Battledroid Mk III
Super MagnaGuard Super MagnaGuard IG Lancer Droid Pollux Assassin Droid

Color one List [ ]

The Master color denotes the color of a unit of measurement's markings.

Note: Faction-specific vehicles will besides prefer the Primary color.

White Black Yellow
Pink Teal Orange
Violet Green Terracotta
Purple Dark Greenish Ruddy
Bluish Olive Plum

Colour 2 List [ ]

The Secondary color denotes the color used to decorate secondary details, such as armor seams.

White Black Navy Blue
Pale Greenish Dark Chocolate-brown Steel Blue
Light Green Light Brown Stale Blue
Green Mustard Rose Dark-brown
Dark Dark-green Khaki Red Chocolate-brown

Insignia [ ]

The Symbol pick allows players to select an insignia that will correspond to their graphic symbol in Multiplayer and other modes.

Unobtainable Units [ ]

The game features several units that can exist seen in diverse scenarios during Campaign mode, only cannot be called in the Personalization bill of fare:

  • Clone Troopers in Phase I clone trooper armor appear - erroneously, as the scenario features Phase Two troopers during gameplay - during the Cato Neimoidia mission. Notwithstanding, players cannot play as a Phase I trooper.
  • Regal Armada Officers are fought aboard the Death Star I, and inside Star Destroyers.
  • Red Guards are also fought inside the Death Star I and inside Star Destroyers. They wield chainguns.
  • Stage 3 night troopers are fought on Bespin and Mustafar.
  • Wookiees that are cloned by X1 on Mustafar.
  • X1'due south Storm Trooper on Mustafar.
  • Ewoks, on Endor.
  • Jawas, on Tatooine.

Unobtainable Ships [ ]

Elite Squadron features many ships that are seen in various scenarios during Campaign fashion but cannot be used in-game. Some are used by the thespian, but some others are non-playable.

  • ARC 170 fighters are used past X2 in the Coruscant and Cato Neimoidia scenarios. However, the 170 is not selectable in any other game mode.
  • TIE Interceptors can exist seen in the Hoth scenario and some subsequent stages. They are AI units only.
  • Tie Defenders appear in the climactic Mustafar scenario. They are AI units simply.
  • Necktie Bombers appear in the Yavin iv scenario and some subsequent stages. They are AI units only.

DS version Gameplay [ ]

The Nintendo DS version was developed by Due north-space, known for the DS installments to the Call of Duty series, Earth at War and Modern Warfare. It features eleven campaign missions and up to four players via wi-fi connection.[7] The game features no customization, but instead uses the traditional class-based arrangement. It uses an isometric view, similar to a modernistic dungeon crawler.

The entrada mode progresses similarly to the PSP version. Chief differences include an absenteeism of the Bespin mission, and Rahm Kota sends X2 to Geonosis to recover a convict Rebel unit (which would afterward go Gray Squadron). After being recruited by Kota, X2 is sent to the Desolation Station to sabotage the Empire'due south efforts to build the kickoff Death Star. Lastly, X2 attacks X1's fortress on Dathomir instead of Vjun.

Instant Action [ ]

Unlike classic Battlefront games, Instant Action is played with only four players. Usually, each player is from each faction.

There are 3 modes - Free-For-All, Team Game and Hero Manner. Games are won in space by destroying enemy ships to earn points, in capital ships past collecting R2 units, and on the ground by capturing command posts and killing enemies.

At that place are four classes to choose from: Heavy, Attack, Engineer and Spy. The Heavy class is armed with a Minigun, Rocket Launcher and Detpacks. The Assail grade is armed with a Blaster Rifle, a Shotgun and thermal detonators. Engineers are armed with ARC casters, grenade launchers and Watch Droids. The Spy class is armed with dual blaster pistols, a disruptor rifle and cluster grenades.

Equally usual, the four factions to cull from are CIS, Republic, Rebellion and Empire.

Behind the scenes [ ]

The game bears a striking resemblance to alleged videos of gameplay from, and later on a leaked XBox360 build of, Gratuitous Radical Design's canceled Star Wars: Battlefront Iii, in that, although unnamed, X1, X2, Falon Grey and Jedi Master Ferroda are nowadays in the video, and several cutscenes from the game also announced. The PSP version contains a logo for Star Wars: Battlefront 3, and a file list also refers to that game. Sure story elements shown in the trailer appear exclusively in the DS version of the game, such equally X2 tracking X1's fortress to Dathomir instead of Vjun. The concept of space-to-ground is likewise similar to this game, though Elite Squadron utilises cutscenes to transition between the three battle areas due to the limitations of the PSP.

This is the first game to feature Rahm Kota, a graphic symbol of Star Wars: The Force Unleashed outside of the serial.

This game marks the return of classes, last seen in Star Wars: Battlefront Ii. All the same the classes change only the weapons loadout of the unit and not its appearance.

This game is, chronologically, the start to introduce the concept of cloned Jedi. The next game would be Star Wars: The Forcefulness Unleashed II.

Heroes are at present able to appear on capital ships, whereas in the previous game players had to enter space to use a hero'south spaceship, though information technology is possible to make the hero fight in the enemy capital ship past landing the hero's transport in information technology.

Reception [ ]

Star Wars Battlefront: Elite Squadron has received mixed reviews on both platforms. IGN gave the PSP version a 6 out of 10, stating that it was "Hampered by bland, repetitive play and old command issues".[eight] Gamespot gave information technology a 7.0 out of 10, commending its campaign mode and its three linked battlefronts, as well as the customization options it provides. Gamespot, however, criticized the little impact that the space battles had on the overall event, and the controls, calling them "stiff and awkward".[9] The DS version received a 6.9 out of 10 from IGN, praising the single-player storyline but stating that the Instant Action feature "leaves a lot to be desired".[10]

Appearances [ ]

Bandage [ ]

Wiki-shrinkable.png

Explore all of Wookieepedia's images for this article subject.

  • Terrence Carson - Mace Windu
  • Cully Fredricksen - Rahm Kota
  • James Arnold Taylor - Obi-Wan Kenobi
  • Sam Witwer - Darth Sidious
  • Gideon Emery - Col Serra

The post-obit actors appear only in the game's total-motion video cutscenes.

  • Ian McDiarmid - Palpatine
  • Ray Park - Darth Maul
  • David Prowse - Darth Vader
  • Christopher Lee - Count Dooku
  • Billy Dee Williams - Lando Calrissian

Sources [ ]

Notes and references [ ]

  1. EA To Acquire BioWare Corp. and Pandemic Studios (2007-10-11). businesswire.com. Electronic Arts. Archived from the original on December 22, 2008.
  2. Patterson, Shane: Free Radical making Star Wars Battlefront 3? (2007-03-02). gamesradar.com. GamesRadar+. Archived from the original on November 24, 2016.
  3. Thomsen, Michael: What Happened to Star Wars Battlefront Three? (2012-05-12). ign.com. IGN. Archived from the original on May 16, 2019.
  4. Phillips, Tom: Gameplay of canned Star Wars Battlefront 3 shows impressive ground-to-space tech (2015-x-23). eurogamer.net. Eurogamer. Archived from the original on September 13, 2019.
  5. StarWars.com This Fall: Star Wars Battlefront: Elite Squadron on StarWars.com (content now obsolete; backup link)
  6. LucasArtsIcon.png Star Wars Battlefront: Elite Squadron on LucasArts.com (content now obsolete; backup link)
  7. LucasArtsIcon.png Star Wars Battlefront: Aristocracy Squadron Storms PSP (PlayStation Portable) Arrangement and Nintendo DS this Fall on LucasArts.com (content at present obsolete; backup link)
  8. Star Wars Battlefront: Aristocracy Squadron Review for PSP. ign.com. IGN. Archived from the original on May 24, 2012.
  9. Star Wars Battlefront: Elite Squadron Review for PSP. gamespot.com. GameSpot. Archived from the original on November 8, 2009.
  10. Star Wars Battlefront: Elite Squadron Review for DS. ign.com. IGN. Archived from the original on April 28, 2016.

External links [ ]

Elite Squadron logo

  • LucasArtsIcon.png Star Wars Battlefront: Elite Squadron on LucasArts.com (content now obsolete; backup link)

krousemorry1939.blogspot.com

Source: https://starwars.fandom.com/wiki/Star_Wars_Battlefront:_Elite_Squadron

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